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phaser-gamedev

Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.

Packaged view

This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.

Stars
30
Hot score
89
Updated
March 20, 2026
Overall rating
C2.8
Composite score
2.8
Best-practice grade
B73.6

Install command

npx @skill-hub/cli install chongdashu-phaserjs-tinyswords-phaser-gamedev

Repository

chongdashu/phaserjs-tinyswords

Skill path: .codex/skills/phaser-gamedev

Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.

Open repository

Best for

Primary workflow: Ship Full Stack.

Technical facets: Full Stack, Frontend.

Target audience: Development teams looking for install-ready agent workflows..

License: Unknown.

Original source

Catalog source: SkillHub Club.

Repository owner: chongdashu.

This is still a mirrored public skill entry. Review the repository before installing into production workflows.

What it helps with

  • Install phaser-gamedev into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
  • Review https://github.com/chongdashu/phaserjs-tinyswords before adding phaser-gamedev to shared team environments
  • Use phaser-gamedev for development workflows

Works across

Claude CodeCodex CLIGemini CLIOpenCode

Favorites: 0.

Sub-skills: 0.

Aggregator: No.

phaser-gamedev | SkillHub