phaser-gamedev
Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.
Packaged view
This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Install command
npx @skill-hub/cli install chongdashu-phaserjs-tinyswords-phaser-gamedev
Repository
Skill path: .codex/skills/phaser-gamedev
Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.
Open repositoryBest for
Primary workflow: Ship Full Stack.
Technical facets: Full Stack, Frontend.
Target audience: Development teams looking for install-ready agent workflows..
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: chongdashu.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install phaser-gamedev into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/chongdashu/phaserjs-tinyswords before adding phaser-gamedev to shared team environments
- Use phaser-gamedev for development workflows
Works across
Favorites: 0.
Sub-skills: 0.
Aggregator: No.