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SkillHub ClubBuild MobileFull StackMobile

unity-scene-optimizer

Analyzes Unity scenes for performance bottlenecks across rendering, physics, and memory. Provides concrete platform-specific targets for draw calls, triangles, and texture memory. Clearly defines when to use it versus other tools in the toolkit.

Packaged view

This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.

Stars
77
Hot score
93
Updated
March 20, 2026
Overall rating
A8.3
Composite score
6.5
Best-practice grade
B72.4

Install command

npx @skill-hub/cli install dev-gom-claude-code-marketplace-unity-scene-optimizer
unityperformance-optimizationgame-developmentscene-analysismobile-optimization

Repository

Dev-GOM/claude-code-marketplace

Skill path: plugins/unity-dev-toolkit/skills/unity-scene-optimizer

Analyzes Unity scenes for performance bottlenecks across rendering, physics, and memory. Provides concrete platform-specific targets for draw calls, triangles, and texture memory. Clearly defines when to use it versus other tools in the toolkit.

Open repository

Best for

Primary workflow: Build Mobile.

Technical facets: Full Stack, Mobile.

Target audience: Unity developers, particularly those working on performance-critical projects for mobile or console, and technical artists responsible for scene optimization..

License: Unknown.

Original source

Catalog source: SkillHub Club.

Repository owner: Dev-GOM.

This is still a mirrored public skill entry. Review the repository before installing into production workflows.

What it helps with

  • Install unity-scene-optimizer into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
  • Review https://github.com/Dev-GOM/claude-code-marketplace before adding unity-scene-optimizer to shared team environments
  • Use unity-scene-optimizer for development workflows

Works across

Claude CodeCodex CLIGemini CLIOpenCode

Favorites: 0.

Sub-skills: 0.

Aggregator: No.

Original source / Raw SKILL.md

---
name: Unity Scene Optimizer
description: Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects). Use when optimizing scenes or investigating performance issues.
allowed-tools: Read, Grep, Glob
---

# Unity Scene Optimizer

Analyzes Unity scenes and provides performance optimization recommendations for rendering, physics, memory, and platform-specific concerns.

## What This Skill Analyzes

### 1. Rendering Performance
Analyzes draw calls (target: <100 mobile, <2000 desktop), identifies batching opportunities, recommends material consolidation and static batching.

### 2. Texture Optimization
Reviews compression formats (BC7/ASTC), mipmap usage, texture atlasing, and platform-specific import settings.

### 3. GameObject Hierarchy
Targets: <500 GameObjects mobile, <2000 desktop. Identifies deep nesting, recommends object pooling and LOD groups.

### 4. Lighting and Shadows
Recommends baked lighting over realtime (1-2 lights mobile, 3-4 desktop), minimal shadow-casting lights.

### 5. Physics Optimization
Analyzes Rigidbody count, collider complexity, collision matrix configuration. Recommends simple colliders over Mesh colliders.

### 6. Mobile-Specific
Platform targets: 60 FPS iOS (iPhone 12+), 30-60 FPS Android. See [mobile-checklist.md](mobile-checklist.md) for complete requirements.

## Optimization Workflow

1. **Measure**: Frame Debugger, Stats, Profiler metrics
2. **Identify**: GPU/CPU/Memory/Physics bottlenecks
3. **Apply**: Quick wins (static batching, compression) → Medium (atlases, pooling, LOD) → Major (hierarchy refactor, culling)
4. **Validate**: Compare before/after metrics

See [optimization-workflow.md](optimization-workflow.md) for detailed steps and timelines.

## Platform-Specific Targets

| Platform | Draw Calls | Triangles | Texture Memory | Lights |
|----------|-----------|-----------|----------------|--------|
| **Mobile Low** | <50 | <20k | <100MB | 1 |
| **Mobile Mid** | <100 | <50k | <250MB | 1-2 |
| **Mobile High** | <150 | <100k | <500MB | 2-3 |
| **PC Low** | <500 | <200k | <1GB | 3-4 |
| **PC Mid** | <1000 | <500k | <2GB | 4-6 |
| **PC High** | <2000 | <1M | <4GB | 6-8 |
| **Console** | <1000 | <800k | <3GB | 4-6 |

## Tools Reference

Frame Debugger, Profiler, Stats Window, Memory Profiler. See [tools-reference.md](tools-reference.md) for usage and commands.

## Output Format

Provides: Current metrics, bottleneck identification, prioritized recommendations, performance impact estimates, implementation steps.

## When to Use vs Other Components

**Use this Skill when**: Analyzing scene performance, identifying bottlenecks, or getting optimization recommendations

**Use @unity-performance agent when**: Implementing complex optimizations, profiling at runtime, or troubleshooting specific performance issues

**Use @unity-architect agent when**: Redesigning scene architecture, implementing object pooling systems, or planning large-scale optimizations

**Use /unity:optimize-scene command when**: Running comprehensive scene analysis with detailed reports

## Related Skills

- **unity-script-validator**: For script-level performance issues
- **unity-template-generator**: For optimized component templates
unity-scene-optimizer | SkillHub