ecs-performance-audit
Analyze Entity Component System implementations for performance bottlenecks including entity iteration efficiency, system priority ordering, memory allocation patterns in hot paths (OnUpdate, rendering loops), cache coherency, LINQ allocations, and boxing issues. Use when reviewing ECS code for optimization, debugging slow entity updates, or investigating frame rate drops.
Packaged view
This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Install command
npx @skill-hub/cli install kateusz-gameengine-ecs-performance-audit
Repository
Skill path: .claude/skills/ecs-performance-audit
Analyze Entity Component System implementations for performance bottlenecks including entity iteration efficiency, system priority ordering, memory allocation patterns in hot paths (OnUpdate, rendering loops), cache coherency, LINQ allocations, and boxing issues. Use when reviewing ECS code for optimization, debugging slow entity updates, or investigating frame rate drops.
Open repositoryBest for
Primary workflow: Ship Full Stack.
Technical facets: Full Stack.
Target audience: Development teams looking for install-ready agent workflows..
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: kateusz.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install ecs-performance-audit into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/kateusz/GameEngine before adding ecs-performance-audit to shared team environments
- Use ecs-performance-audit for development workflows
Works across
Favorites: 0.
Sub-skills: 0.
Aggregator: No.