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editor-component-editors

Create ECS component editors using IComponentEditor interface, ComponentEditorRegistry.DrawComponent wrapper, VectorPanel for vectors, and UIPropertyRenderer for simple properties. Covers registration in DI container and manual change detection patterns.

Packaged view

This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.

Stars
9
Hot score
84
Updated
March 20, 2026
Overall rating
C2.4
Composite score
2.4
Best-practice grade
N/A

Install command

npx @skill-hub/cli install kateusz-gameengine-editor-component-editors
game-developmentui-editorecsunitycsharp

Repository

kateusz/GameEngine

Skill path: .claude/skills/editor-component-editors

Create ECS component editors using IComponentEditor interface, ComponentEditorRegistry.DrawComponent wrapper, VectorPanel for vectors, and UIPropertyRenderer for simple properties. Covers registration in DI container and manual change detection patterns.

Open repository

Best for

Primary workflow: Ship Full Stack.

Technical facets: Full Stack, Frontend.

Target audience: Development teams looking for install-ready agent workflows..

License: Unknown.

Original source

Catalog source: SkillHub Club.

Repository owner: kateusz.

This is still a mirrored public skill entry. Review the repository before installing into production workflows.

What it helps with

  • Install editor-component-editors into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
  • Review https://github.com/kateusz/GameEngine before adding editor-component-editors to shared team environments
  • Use editor-component-editors for development workflows

Works across

Claude CodeCodex CLIGemini CLIOpenCode

Favorites: 0.

Sub-skills: 0.

Aggregator: No.

editor-component-editors | SkillHub