editor-component-editors
Create ECS component editors using IComponentEditor interface, ComponentEditorRegistry.DrawComponent wrapper, VectorPanel for vectors, and UIPropertyRenderer for simple properties. Covers registration in DI container and manual change detection patterns.
Packaged view
This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Install command
npx @skill-hub/cli install kateusz-gameengine-editor-component-editors
Repository
Skill path: .claude/skills/editor-component-editors
Create ECS component editors using IComponentEditor interface, ComponentEditorRegistry.DrawComponent wrapper, VectorPanel for vectors, and UIPropertyRenderer for simple properties. Covers registration in DI container and manual change detection patterns.
Open repositoryBest for
Primary workflow: Ship Full Stack.
Technical facets: Full Stack, Frontend.
Target audience: Development teams looking for install-ready agent workflows..
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: kateusz.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install editor-component-editors into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/kateusz/GameEngine before adding editor-component-editors to shared team environments
- Use editor-component-editors for development workflows
Works across
Favorites: 0.
Sub-skills: 0.
Aggregator: No.