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editor-panel-creation

Step-by-step workflow for creating new editor panels including interface design, DI registration, EditorLayer integration, and menu bar setup. Focuses on panel architecture and lifecycle, not UI component APIs.

Packaged view

This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.

Stars
9
Hot score
84
Updated
March 20, 2026
Overall rating
C2.1
Composite score
2.1
Best-practice grade
N/A

Install command

npx @skill-hub/cli install kateusz-gameengine-editor-panel-creation
ui-developmentworkflowarchitectureimguidependency-injection

Repository

kateusz/GameEngine

Skill path: .claude/skills/editor-panel-creation

Step-by-step workflow for creating new editor panels including interface design, DI registration, EditorLayer integration, and menu bar setup. Focuses on panel architecture and lifecycle, not UI component APIs.

Open repository

Best for

Primary workflow: Design Product.

Technical facets: Full Stack, Frontend, Designer, Integration.

Target audience: Development teams looking for install-ready agent workflows..

License: Unknown.

Original source

Catalog source: SkillHub Club.

Repository owner: kateusz.

This is still a mirrored public skill entry. Review the repository before installing into production workflows.

What it helps with

  • Install editor-panel-creation into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
  • Review https://github.com/kateusz/GameEngine before adding editor-panel-creation to shared team environments
  • Use editor-panel-creation for development workflows

Works across

Claude CodeCodex CLIGemini CLIOpenCode

Favorites: 0.

Sub-skills: 0.

Aggregator: No.

editor-panel-creation | SkillHub