editor-panel-creation
Step-by-step workflow for creating new editor panels including interface design, DI registration, EditorLayer integration, and menu bar setup. Focuses on panel architecture and lifecycle, not UI component APIs.
Packaged view
This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Install command
npx @skill-hub/cli install kateusz-gameengine-editor-panel-creation
Repository
Skill path: .claude/skills/editor-panel-creation
Step-by-step workflow for creating new editor panels including interface design, DI registration, EditorLayer integration, and menu bar setup. Focuses on panel architecture and lifecycle, not UI component APIs.
Open repositoryBest for
Primary workflow: Design Product.
Technical facets: Full Stack, Frontend, Designer, Integration.
Target audience: Development teams looking for install-ready agent workflows..
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: kateusz.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install editor-panel-creation into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/kateusz/GameEngine before adding editor-panel-creation to shared team environments
- Use editor-panel-creation for development workflows
Works across
Favorites: 0.
Sub-skills: 0.
Aggregator: No.