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gay-integration
Imported from https://github.com/plurigrid/asi.
Packaged view
This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Stars
10
Hot score
84
Updated
March 20, 2026
Overall rating
C3.9
Composite score
3.9
Best-practice grade
B81.2
Install command
npx @skill-hub/cli install plurigrid-asi-gay-integration
Repository
plurigrid/asi
Skill path: skills/gay-integration
Imported from https://github.com/plurigrid/asi.
Open repositoryBest for
Primary workflow: Ship Full Stack.
Technical facets: Full Stack, Integration.
Target audience: everyone.
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: plurigrid.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install gay-integration into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/plurigrid/asi before adding gay-integration to shared team environments
- Use gay-integration for development workflows
Works across
Claude CodeCodex CLIGemini CLIOpenCode
Favorites: 0.
Sub-skills: 0.
Aggregator: No.
Original source / Raw SKILL.md
---
name: gay-integration
description: Gay.jl integration for bisimulation games with proper hue-based trit derivation and GF(3) conservation
version: 1.0.0
---
# Gay Integration Skill
**Trit**: -1 (MINUS - validator)
**Color**: Blue (#2626D8)
## Overview
Integrates [Gay.jl](https://github.com/bmorphism/Gay.jl) deterministic color generation with bisimulation game semantics. Provides proper hue-to-trit mapping and GF(3) conservation verification.
## Hue-to-Trit Mapping
Official Gay.jl hue-to-trit classification:
| Hue Range | Trit | Category | Colors |
|-----------|------|----------|--------|
| 0-60°, 300-360° | +1 (PLUS) | Warm | Red, Orange, Magenta |
| 60-180° | 0 (ERGODIC) | Neutral | Yellow, Green, Cyan |
| 180-300° | -1 (MINUS) | Cold | Blue, Purple |
```julia
function hue_to_trit(h::Float64)::Int
h = mod(h, 360.0)
if h < 60.0 || h >= 300.0
return +1 # PLUS (warm)
elseif h < 180.0
return 0 # ERGODIC (neutral)
else
return -1 # MINUS (cold)
end
end
function color_to_trit(c)::Int
rgb = convert(RGB, c)
hsl = convert(HSL, rgb)
return hue_to_trit(hsl.h)
end
```
## GF(3) Tripartite Stream
Three parallel color streams with guaranteed GF(3) = 0:
```julia
mutable struct GF3Stream
seed::UInt64
step::Int
minus_stream::Gay.GayRNG
ergodic_stream::Gay.GayRNG
plus_stream::Gay.GayRNG
end
function GF3Stream(seed::Integer)
Gay.gay_seed!(seed)
minus = Gay.GayRNG(seed ⊻ 0xDEADBEEF)
ergodic = Gay.GayRNG(seed ⊻ 0xCAFEBABE)
plus = Gay.GayRNG(seed ⊻ 0xFEEDFACE)
GF3Stream(UInt64(seed), 0, minus, ergodic, plus)
end
function tripartite_colors(stream::GF3Stream)
stream.step += 1
c_minus = Gay.next_color(Gay.SRGB(); gr=stream.minus_stream)
c_ergodic = Gay.next_color(Gay.SRGB(); gr=stream.ergodic_stream)
c_plus = Gay.next_color(Gay.SRGB(); gr=stream.plus_stream)
t_minus = color_to_trit(c_minus)
t_ergodic = color_to_trit(c_ergodic)
t_plus = color_to_trit(c_plus)
(
minus = (color = c_minus, trit = t_minus),
ergodic = (color = c_ergodic, trit = t_ergodic),
plus = (color = c_plus, trit = t_plus),
gf3_sum = t_minus + t_ergodic + t_plus,
conserved = mod(t_minus + t_ergodic + t_plus, 3) == 0
)
end
```
## Bisimulation Game Color Context
```julia
mutable struct BisimColorContext
seed::UInt64
spoiler_stream::Gay.GayRNG # Role: -1
duplicator_stream::Gay.GayRNG # Role: 0
referee_stream::Gay.GayRNG # Role: +1
history::Vector{NamedTuple}
end
function bisim_color_at(ctx::BisimColorContext, role::Symbol, move::Int)
stream = if role == :spoiler
ctx.spoiler_stream
elseif role == :duplicator
ctx.duplicator_stream
else
ctx.referee_stream
end
color = Gay.next_color(Gay.SRGB(); gr=stream)
trit = color_to_trit(color)
expected_trit = Dict(:spoiler => -1, :duplicator => 0, :referee => +1)[role]
(role = role, move = move, color = color, trit = trit,
expected_trit = expected_trit, hex = color_to_hex(color))
end
```
## GF(3) Conservation Check
```julia
function gf3_check(ctx::BisimColorContext)
trits = [m.trit for m in ctx.history]
total = sum(trits)
(
total_moves = length(ctx.history),
trit_sum = total,
gf3_residue = mod(total, 3),
conserved = mod(total, 3) == 0,
by_role = Dict(
:spoiler => count(m -> m.role == :spoiler, ctx.history),
:duplicator => count(m -> m.role == :duplicator, ctx.history),
:referee => count(m -> m.role == :referee, ctx.history)
)
)
end
```
## Sonification
```python
# Gay.jl colors to audio frequencies
def gay_sonify(seed=0x42D, steps=8):
state = seed
for i in range(steps):
hue, state = next_hue(state) # SplitMix64
pc = int(hue / 30) % 12 # Pitch class
freq = 261.63 * (2 ** (pc / 12.0)) # Hz
play_tone(freq, duration=0.35)
```
## GF(3) Triads
```
gay-integration (-1) ⊗ bisimulation-game (0) ⊗ ordered-locale (+1) = 0 ✓
gay-integration (-1) ⊗ catsharp-galois (0) ⊗ topos-of-music (+1) = 0 ✓
```
## Commands
```bash
# Run Gay.jl integration demo
julia dev/gadgets/gay_integration.jl
# Verify GF(3) conservation for seed
just gf3-verify seed=0x42D steps=100
# Sonify Gay.jl colors
just gay-sonify seed=0x42D
```
## Related Skills
- `gay-mcp` (-1): SplitMix64 MCP server
- `bisimulation-game` (0): Observational equivalence
- `catsharp-galois` (0): Music theory bridge
- `ordered-locale` (+1): Frame structure
## References
- [Gay.jl Repository](https://github.com/bmorphism/Gay.jl)
- SplitMix64: Vigna, S. "Further scramblings of Marsaglia's xorshift generators"
- GF(3): Galois field with 3 elements {-1, 0, +1}
## Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
### Visualization
- **matplotlib** [○] via bicomodule
### Bibliography References
- `general`: 734 citations in bib.duckdb
## Cat# Integration
This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:
```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```
### GF(3) Naturality
The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```
This ensures compositional coherence in the Cat# equipment structure.