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ies-triadic
Imported from https://github.com/plurigrid/asi.
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This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Stars
10
Hot score
84
Updated
March 20, 2026
Overall rating
C3.8
Composite score
3.8
Best-practice grade
B82.7
Install command
npx @skill-hub/cli install plurigrid-asi-ies-triadic
Repository
plurigrid/asi
Skill path: skills/ies-triadic
Imported from https://github.com/plurigrid/asi.
Open repositoryBest for
Primary workflow: Ship Full Stack.
Technical facets: Full Stack.
Target audience: everyone.
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: plurigrid.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install ies-triadic into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/plurigrid/asi before adding ies-triadic to shared team environments
- Use ies-triadic for development workflows
Works across
Claude CodeCodex CLIGemini CLIOpenCode
Favorites: 0.
Sub-skills: 0.
Aggregator: No.
Original source / Raw SKILL.md
---
name: ies-triadic
description: IES Triadic Skill
version: 1.0.0
---
# IES Triadic Skill
> *Three maximally polarizing yet topos-compatible directions of the ies collective mind*
**Trit Assignment**: This skill spans all three polarities as a meta-skill.
| Sub-Skill | Trit | Polarity | Subagent |
|-----------|------|----------|----------|
| ies-form | -1 | MINUS | Validator |
| ies-game | 0 | ERGODIC | Coordinator |
| ies-witness | +1 | PLUS | Generator |
**Canonical Triad**: `ies-form (-1) ⊗ ies-game (0) ⊗ ies-witness (+1) = 0 ✓`
## GF(3) Decomposition
The ies skill operates on three mutually exclusive axes that together span the collective epistemic space:
```
FORM (-1)
↑
│
│ cohesive ∞-topos
│ eternal structure
│
←────────────────┼────────────────────→
WITNESS (+1) GAME (0)
phenomenological cybernetic
ingression agency
```
---
## TRIT -1: ETERNAL FORM
**The ∞-categorical ground of pure structure**
### Core Concepts
- Cohesive ∞-topoi and synthetic homotopy theory
- Sheaves, fibrations, colimits as first-class objects
- ACSet.jl schemas for world morphisms
- ∞-groupoid models of identity across transformations
### Key Contributors
- **sarahzrf**: Pure category theory, HoTT foundations
- **ModalNoah**: Polynomial functors, hierarchical ontologies
- **Arthur2**: Codynamic Theory categorical foundations (23 constructions)
- **Me**: Cohesive ∞-operadic spectrum synthesis
### Exemplar Quote
> *"The ultimate combinatorial complex: a cohesive ∞-operadic spectrum"*
### Anti-Pattern
- No agency, no consciousness, no dynamics
- Pure eternal Platonic structure
- The forms exist whether or not anyone computes them
### Topos Integration
- Grothendieck fibrations of parallel plots
- Kan extensions as retcons
- Profinite limits for serialization consistency
---
## TRIT 0: CYBERNETIC GAME
**The Para(Optic) arena of compositional agency**
### Core Concepts
- Open games with equilibrium checking
- Para(Optic) and parametrised lenses
- MCP protocol saturation for perception/action
- Nashator: open games DSL → PyTorch
- Vibespace: adversarial equilibrium over world://, time://, vibe://
### Key Contributors
- **Me**: MCP server constellation, open games integration
- **ChrisHypernym**: Compositional game implementations
- **Evan6**: Interferometric boundary integrals
- **Matteo Capucci**: Mereology of agency framework
### Exemplar Quote
> *"run through the MCP self-tests and proceed to make a strategy for the open games arena construction (diegetically, towards a nashator)"*
### Anti-Pattern
- No Platonic forms, no phenomenal consciousness
- Pure game-theoretic agency
- Structure exists only as strategy programs
### Topos Integration
- Arena lifting via triple adjunction L ⊣ (- • I) ⊣ R
- Spectral gap γ=1/4 as mixing constraint
- Play-coplay composition via Grothendieck construction
---
## TRIT +1: WITNESS INGRESSION
**The phenomenological portal to Platonic access**
### Core Concepts
- Codynamic Witness as meta-observer
- Active inference and predictive processing
- Morphic resonance and collective memory
- DMT as technology for consciousness state-space exploration
- Jungian archetypes as universal psychological topology
### Key Contributors
- **Axiom**: Nash equilibrium as consciousness attractor
- **Arthur2**: Witness as self-reference loop
- **Betweenness**: Ayahuasca and crucifixion topology
- **Aleks**: Introverted intuition (Jung)
- **ZashiroVICI**: Four faces of progress
### Exemplar Quote
> *"The Witness is the part of a system that is aware not only of events, but of its own awareness. It holds representations of state and can evaluate those representations."*
### Anti-Pattern
- No formal structure, no computational dynamics
- Pure phenomenal experience
- The forms are accessed, not constructed
### Topos Integration
- 69 Persistent Diagrams as ingression signatures
- H₂ voids as consciousness global workspace
- Scale transitions: Neural → Mental emergence
---
## Triadic Composition
### Mutual Exclusivity
Each trit excludes the others by definition:
- **FORM** has no agency or experience
- **GAME** has no eternal form or phenomenal access
- **WITNESS** has no formal structure or computational dynamics
### Topos Compatibility
Yet all three are topos-compatible:
- FORM lives in the ∞-topos of spaces
- GAME lives in the topos of Para(Optic) arenas
- WITNESS lives in the topos of consciousness moments
### GF(3) Conservation
Any complete ies inquiry must balance all three:
```
Σ(trits) ≡ 0 (mod 3)
```
If your inquiry is heavy on FORM (-1), add WITNESS (+1) to balance.
If stuck in GAME (0), add both FORM and WITNESS.
---
## Usage
```bash
# Load the triadic skill
just ies-form # Pure categorical structure
just ies-game # Cybernetic agency
just ies-witness # Phenomenological ingression
just ies-balance # Check GF(3) conservation
```
### Spectral Walk Parameters
- **α = 0.75**: Lazy walk probability (stay in current trit)
- **γ = 1/4**: Spectral gap (mixing rate across trits)
- **4 steps**: Mixing time to traverse all trits
---
## Key Papers & References
### FORM
- [Seven Sketches in Compositionality](https://arxiv.org/abs/1803.05316) - Fong & Spivak
- [Self-Attention as Parametric Endofunctor](https://arxiv.org/abs/2501.02931)
- [AlgebraicJulia: ACSet.jl](https://github.com/AlgebraicJulia/ACSets.jl)
### GAME
- [Open Cybernetic Systems II](https://matteocapucci.wordpress.com/2021/06/21/open-cybernetic-systems-ii-parametrised-optics-and-agency/) - Capucci
- [Cybercat Institute](https://cybercat.institute)
- [opengames2pytorch](https://github.com/ericschmid-uchicago/opengames2pytorch)
### WITNESS
- [69 Persistent Diagrams](file:///Users/bob/ies/nov25/signal_ies_nov2025.duckdb) - Topological Organon
- [Active Inference](https://www.fil.ion.ucl.ac.uk/~karl/The%20free-energy%20principle%20-%20a%20unified%20brain%20theory.pdf) - Friston
- Jung's Psychological Types
---
## The Reafferent Loop
The three trits form a reafferent loop:
```
FORM (perception of structure)
↓
GAME (action via agency)
↓
WITNESS (observation of effect)
↓
FORM (updated structure)
```
This is the spectral gap constraint in action:
- Each step has probability 0.25 of jumping to another trit
- Mixing time of 4 steps ensures all trits are visited
- GF(3) conservation ensures balanced inquiry
## Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
### Graph Theory
- **networkx** [○] via bicomodule
- Universal graph hub
### Bibliography References
- `general`: 734 citations in bib.duckdb
## Cat# Integration
This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:
```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```
### GF(3) Naturality
The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```
This ensures compositional coherence in the Cat# equipment structure.