plr-thread-coloring
PLR (Parallel/Leading-tone/Relative) transitions for thread coloring. One-hot keyspace reduction to GF(3) trits for behavior indexing. Grows perception/action information field capacity through efficient user illusion.
Packaged view
This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Install command
npx @skill-hub/cli install plurigrid-asi-plr-thread-coloring
Repository
Skill path: skills/plr-thread-coloring
PLR (Parallel/Leading-tone/Relative) transitions for thread coloring. One-hot keyspace reduction to GF(3) trits for behavior indexing. Grows perception/action information field capacity through efficient user illusion.
Open repositoryBest for
Primary workflow: Ship Full Stack.
Technical facets: Full Stack.
Target audience: everyone.
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: plurigrid.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install plr-thread-coloring into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/plurigrid/asi before adding plr-thread-coloring to shared team environments
- Use plr-thread-coloring for development workflows
Works across
Favorites: 0.
Sub-skills: 0.
Aggregator: No.
Original source / Raw SKILL.md
---
name: plr-thread-coloring
description: PLR (Parallel/Leading-tone/Relative) transitions for thread coloring. One-hot keyspace reduction to GF(3) trits for behavior indexing. Grows perception/action information field capacity through efficient user illusion.
version: 1.0.0
---
# PLR Thread Coloring
> *The first color IS the thread. One-hot → trit → behavior.*
## Core Thesis
Thread identifiers (T-xxxxxxxx) are **seeds**. The first color derived from the seed IS the thread's identity. PLR transformations navigate the color space while preserving common tones (2/3 components stable).
```
Thread ID → Hash → Seed → SplitMix64 → First Color → Identity
↓
PLR Transitions → Color Path → Behavior Trace
↓
One-Hot Reduction → GF(3) → Efficient Index
```
## One-Hot Keyspace Reduction
### Problem: Exponential Keyspace
```
Thread ID space: 2^128 (UUID)
One-hot encoding: 128 bits
Behavior space: Intractable
```
### Solution: Reduce to GF(3) Trits
```
One-hot(128 bits) → Hash(64 bits) → SplitMix64 → Hue(360°) → Trit(-1,0,+1)
Keyspace: 3 states per trit
3 PLR ops × 3 trits = 9 behavior classes
Sufficient for:
- User illusion (perceived control)
- Behavior indexing (O(1) lookup)
- Action field growth (bounded expansion)
```
## PLR → Trit Mapping
| PLR Op | Color Δ | Trit | Behavior |
|--------|---------|------|----------|
| **P** (Parallel) | Hue ±15° | 0 | ERGODIC: local exploration |
| **L** (Leading) | L ±10 | -1 | MINUS: constraint/validation |
| **R** (Relative) | C ±20, H ±30° | +1 | PLUS: expansion/generation |
### GF(3) Conservation
Every PLR sequence of length 3 sums to 0 (mod 3):
```
P L R = 0 + (-1) + 1 = 0 ✓
R R R = 1 + 1 + 1 = 3 ≡ 0 ✓
L P R = -1 + 0 + 1 = 0 ✓
```
## Thread ID to First Color
```python
def thread_to_color(thread_id: str) -> dict:
"""Extract color from thread identifier."""
uuid_part = thread_id.replace("T-", "").replace("-", "")
seed = int(uuid_part[:16], 16)
_, val = splitmix64(seed)
L = 10.0 + 85.0 * ((val & 0xFFFF) / 65535.0)
C = 100.0 * (((val >> 16) & 0xFFFF) / 65535.0)
H = 360.0 * (((val >> 32) & 0xFFFF) / 65535.0)
trit = hue_to_trit(H)
return {"thread_id": thread_id, "seed": seed,
"L": L, "C": C, "H": H, "trit": trit}
```
## PLR Operations
```julia
# P: Parallel - minimal change (hue rotation)
P(color; direction=1) = (L=color.L, C=color.C,
H=mod(color.H + 15*direction, 360), trit=0)
# L: Leading-tone - lightness change
L(color; direction=1) = (L=clamp(color.L + 10*direction, 1, 99),
C=color.C, H=color.H, trit=-1)
# R: Relative - largest shift (chroma + hue)
R(color; direction=1) = (L=color.L,
C=clamp(color.C + 20*direction, 0, 150),
H=mod(color.H + 30*direction, 360), trit=1)
```
## 9-Class Behavior System
```
┌─────────┬────────────┬────────────┬────────────┐
│ │ MINUS (-1) │ ERGODIC (0)│ PLUS (+1) │
├─────────┼────────────┼────────────┼────────────┤
│ P (0) │ P-MINUS │ P-ERGODIC │ P-PLUS │
│ │ validate │ explore │ expand │
├─────────┼────────────┼────────────┼────────────┤
│ L (-1) │ L-MINUS │ L-ERGODIC │ L-PLUS │
│ │ contract │ darken │ brighten │
├─────────┼────────────┼────────────┼────────────┤
│ R (+1) │ R-MINUS │ R-ERGODIC │ R-PLUS │
│ │ simplify │ modulate │ elaborate │
└─────────┴────────────┴────────────┴────────────┘
```
## Efficiency Gain
```
One-hot: 2^128 possible states
GF(3): 3 possible states
Reduction: 128 bits → 1.58 bits (log₂(3))
Speedup: O(2^128) → O(1) behavior lookup
```
## Perception/Action Field Growth
The perception/action field grows through PLR navigation:
```
Capacity(t) = Capacity(0) × (1 + α × PLR_diversity(t))
Where:
- PLR_diversity = entropy of PLR sequence distribution
- α = learning rate (typically 0.01-0.1)
```
## User Illusion
The user perceives rich control over a 128-bit thread space while the system operates on a 9-class behavior index. This compression preserves the "feeling" of agency while enabling tractable computation.
## Full Sexp Representation
```lisp
(plr-thread-coloring
:seed 1069
:thread-to-color
(lambda (thread-id)
(let* ((seed (thread->seed thread-id))
((L C H) (seed->lch seed)))
`(:L ,L :C ,C :H ,H :trit ,(hue->trit H))))
:plr-ops
((P . (lambda (c d) `(:L ,(@ c :L) :C ,(@ c :C) :H ,(mod (+ (@ c :H) (* 15 d)) 360))))
(L . (lambda (c d) `(:L ,(clamp (+ (@ c :L) (* 10 d)) 1 99) :C ,(@ c :C) :H ,(@ c :H))))
(R . (lambda (c d) `(:L ,(@ c :L) :C ,(clamp (+ (@ c :C) (* 20 d)) 0 150)
:H ,(mod (+ (@ c :H) (* 30 d)) 360)))))
:one-hot->gf3
(lambda (one-hot-vec) (hue->trit (seed->hue (one-hot->seed one-hot-vec)))))
```
## Implementations
See [detailed implementations](references/IMPLEMENTATIONS.md) for:
- Python with full PLR operations
- Julia module
- DuckDB behavior index schema
- Field capacity growth algorithms
---
**Skill Name**: plr-thread-coloring
**Type**: Thread Identity + Behavior Indexing
**Trit**: 0 (ERGODIC - coordination between perception and action)
**Seed**: 1069 (zubuyul)
**Reduction**: 128-bit → 1.58-bit (one-hot → GF(3))
**Behavior Classes**: 9 (3 PLR × 3 trits)
**Field Growth**: Capacity × (1 + α × diversity)
> *The user illusion is sufficient when the keyspace fits in working memory.*