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plr-thread-coloring

PLR (Parallel/Leading-tone/Relative) transitions for thread coloring. One-hot keyspace reduction to GF(3) trits for behavior indexing. Grows perception/action information field capacity through efficient user illusion.

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This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.

Stars
10
Hot score
84
Updated
March 20, 2026
Overall rating
C3.7
Composite score
3.7
Best-practice grade
B77.6

Install command

npx @skill-hub/cli install plurigrid-asi-plr-thread-coloring

Repository

plurigrid/asi

Skill path: skills/plr-thread-coloring

PLR (Parallel/Leading-tone/Relative) transitions for thread coloring. One-hot keyspace reduction to GF(3) trits for behavior indexing. Grows perception/action information field capacity through efficient user illusion.

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License: Unknown.

Original source

Catalog source: SkillHub Club.

Repository owner: plurigrid.

This is still a mirrored public skill entry. Review the repository before installing into production workflows.

What it helps with

  • Install plr-thread-coloring into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
  • Review https://github.com/plurigrid/asi before adding plr-thread-coloring to shared team environments
  • Use plr-thread-coloring for development workflows

Works across

Claude CodeCodex CLIGemini CLIOpenCode

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Original source / Raw SKILL.md

---
name: plr-thread-coloring
description: PLR (Parallel/Leading-tone/Relative) transitions for thread coloring. One-hot keyspace reduction to GF(3) trits for behavior indexing. Grows perception/action information field capacity through efficient user illusion.
version: 1.0.0
---


# PLR Thread Coloring

> *The first color IS the thread. One-hot → trit → behavior.*

## Core Thesis

Thread identifiers (T-xxxxxxxx) are **seeds**. The first color derived from the seed IS the thread's identity. PLR transformations navigate the color space while preserving common tones (2/3 components stable).

```
Thread ID → Hash → Seed → SplitMix64 → First Color → Identity
                              ↓
                    PLR Transitions → Color Path → Behavior Trace
                              ↓
                    One-Hot Reduction → GF(3) → Efficient Index
```

## One-Hot Keyspace Reduction

### Problem: Exponential Keyspace

```
Thread ID space: 2^128 (UUID)
One-hot encoding: 128 bits
Behavior space: Intractable
```

### Solution: Reduce to GF(3) Trits

```
One-hot(128 bits) → Hash(64 bits) → SplitMix64 → Hue(360°) → Trit(-1,0,+1)

Keyspace: 3 states per trit
3 PLR ops × 3 trits = 9 behavior classes
Sufficient for:
  - User illusion (perceived control)
  - Behavior indexing (O(1) lookup)
  - Action field growth (bounded expansion)
```

## PLR → Trit Mapping

| PLR Op | Color Δ | Trit | Behavior |
|--------|---------|------|----------|
| **P** (Parallel) | Hue ±15° | 0 | ERGODIC: local exploration |
| **L** (Leading) | L ±10 | -1 | MINUS: constraint/validation |
| **R** (Relative) | C ±20, H ±30° | +1 | PLUS: expansion/generation |

### GF(3) Conservation

Every PLR sequence of length 3 sums to 0 (mod 3):

```
P L R = 0 + (-1) + 1 = 0 ✓
R R R = 1 + 1 + 1 = 3 ≡ 0 ✓
L P R = -1 + 0 + 1 = 0 ✓
```

## Thread ID to First Color

```python
def thread_to_color(thread_id: str) -> dict:
    """Extract color from thread identifier."""
    uuid_part = thread_id.replace("T-", "").replace("-", "")
    seed = int(uuid_part[:16], 16)
    _, val = splitmix64(seed)
    
    L = 10.0 + 85.0 * ((val & 0xFFFF) / 65535.0)
    C = 100.0 * (((val >> 16) & 0xFFFF) / 65535.0)
    H = 360.0 * (((val >> 32) & 0xFFFF) / 65535.0)
    trit = hue_to_trit(H)
    
    return {"thread_id": thread_id, "seed": seed, 
            "L": L, "C": C, "H": H, "trit": trit}
```

## PLR Operations

```julia
# P: Parallel - minimal change (hue rotation)
P(color; direction=1) = (L=color.L, C=color.C, 
                         H=mod(color.H + 15*direction, 360), trit=0)

# L: Leading-tone - lightness change
L(color; direction=1) = (L=clamp(color.L + 10*direction, 1, 99), 
                         C=color.C, H=color.H, trit=-1)

# R: Relative - largest shift (chroma + hue)
R(color; direction=1) = (L=color.L, 
                         C=clamp(color.C + 20*direction, 0, 150), 
                         H=mod(color.H + 30*direction, 360), trit=1)
```

## 9-Class Behavior System

```
┌─────────┬────────────┬────────────┬────────────┐
│         │ MINUS (-1) │ ERGODIC (0)│ PLUS (+1)  │
├─────────┼────────────┼────────────┼────────────┤
│ P (0)   │ P-MINUS    │ P-ERGODIC  │ P-PLUS     │
│         │ validate   │ explore    │ expand     │
├─────────┼────────────┼────────────┼────────────┤
│ L (-1)  │ L-MINUS    │ L-ERGODIC  │ L-PLUS     │
│         │ contract   │ darken     │ brighten   │
├─────────┼────────────┼────────────┼────────────┤
│ R (+1)  │ R-MINUS    │ R-ERGODIC  │ R-PLUS     │
│         │ simplify   │ modulate   │ elaborate  │
└─────────┴────────────┴────────────┴────────────┘
```

## Efficiency Gain

```
One-hot: 2^128 possible states
GF(3):   3 possible states

Reduction: 128 bits → 1.58 bits (log₂(3))
Speedup:  O(2^128) → O(1) behavior lookup
```

## Perception/Action Field Growth

The perception/action field grows through PLR navigation:

```
Capacity(t) = Capacity(0) × (1 + α × PLR_diversity(t))

Where:
  - PLR_diversity = entropy of PLR sequence distribution
  - α = learning rate (typically 0.01-0.1)
```

## User Illusion

The user perceives rich control over a 128-bit thread space while the system operates on a 9-class behavior index. This compression preserves the "feeling" of agency while enabling tractable computation.

## Full Sexp Representation

```lisp
(plr-thread-coloring
  :seed 1069
  :thread-to-color
  (lambda (thread-id)
    (let* ((seed (thread->seed thread-id))
           ((L C H) (seed->lch seed)))
      `(:L ,L :C ,C :H ,H :trit ,(hue->trit H))))
  
  :plr-ops
  ((P . (lambda (c d) `(:L ,(@ c :L) :C ,(@ c :C) :H ,(mod (+ (@ c :H) (* 15 d)) 360))))
   (L . (lambda (c d) `(:L ,(clamp (+ (@ c :L) (* 10 d)) 1 99) :C ,(@ c :C) :H ,(@ c :H))))
   (R . (lambda (c d) `(:L ,(@ c :L) :C ,(clamp (+ (@ c :C) (* 20 d)) 0 150) 
                         :H ,(mod (+ (@ c :H) (* 30 d)) 360)))))
  
  :one-hot->gf3
  (lambda (one-hot-vec) (hue->trit (seed->hue (one-hot->seed one-hot-vec)))))
```

## Implementations

See [detailed implementations](references/IMPLEMENTATIONS.md) for:
- Python with full PLR operations
- Julia module
- DuckDB behavior index schema
- Field capacity growth algorithms

---

**Skill Name**: plr-thread-coloring  
**Type**: Thread Identity + Behavior Indexing  
**Trit**: 0 (ERGODIC - coordination between perception and action)  
**Seed**: 1069 (zubuyul)  
**Reduction**: 128-bit → 1.58-bit (one-hot → GF(3))  
**Behavior Classes**: 9 (3 PLR × 3 trits)  
**Field Growth**: Capacity × (1 + α × diversity)

> *The user illusion is sufficient when the keyspace fits in working memory.*
plr-thread-coloring | SkillHub