world-hopping
Badiou-inspired possible world navigation using triangle inequality constraints,
Packaged view
This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Install command
npx @skill-hub/cli install plurigrid-asi-world-hopping
Repository
Skill path: skills/world-hopping
Badiou-inspired possible world navigation using triangle inequality constraints,
Open repositoryBest for
Primary workflow: Ship Full Stack.
Technical facets: Full Stack.
Target audience: everyone.
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: plurigrid.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install world-hopping into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/plurigrid/asi before adding world-hopping to shared team environments
- Use world-hopping for development workflows
Works across
Favorites: 0.
Sub-skills: 0.
Aggregator: No.
Original source / Raw SKILL.md
---
name: world-hopping
description: Badiou-inspired possible world navigation using triangle inequality constraints,
version: 1.0.0
---
# World Hopping: Possible World Navigation
World hopping is the art of navigating between **possible worlds** in mathematical/musical/philosophical space. Based on Badiou's ontology and Kripke semantics, with triangle inequality as the fundamental constraint.
## Possible Worlds
A **possible world** W is a configuration of:
```ruby
class PossibleWorld
attr_reader :seed, :epoch, :state, :invariants, :accessibility
def initialize(seed:, epoch: 0)
@seed = seed # Ontological identity
@epoch = epoch # Temporal position
@state = compute_state # Current configuration
@invariants = [] # What persists across transitions
@accessibility = {} # Which worlds are reachable
end
def compute_state
rng = SplitMixTernary.new(@seed + @epoch)
{
color: SeedMiner.color_at(@seed, @epoch),
mathematician: select_mathematician(rng),
operation: select_operation(rng),
polarity: [:positive, :negative, :neutral][rng.next_ternary + 1]
}
end
end
```
## Accessibility Relations
### Modal Logic Foundation
- **Reflexive**: Every world can reach itself (∀W: W → W)
- **Symmetric**: If W₁ → W₂ then W₂ → W₁ (reversible hops)
- **Transitive**: If W₁ → W₂ → W₃ then W₁ → W₃ (composable paths)
### Accessibility Matrix
```ruby
class AccessibilityRelation
def initialize(worlds)
@matrix = {}
worlds.each do |w1|
@matrix[w1.seed] = {}
worlds.each do |w2|
@matrix[w1.seed][w2.seed] = accessible?(w1, w2)
end
end
end
def accessible?(w1, w2)
distance = world_distance(w1, w2)
max_hop = w1.state[:polarity] == :positive ? 3.0 : 2.0
distance <= max_hop
end
end
```
## Badiou's Event Ontology
### Being (L'être)
The **void** (∅) underlies all structure. Each world has a void-trace:
```ruby
def void_trace(world)
# The minimal element that anchors the world
world.invariants.min_by(&:complexity) || Void.new
end
```
### Event (L'événement)
An **event** is a rupture that creates new possibilities:
```ruby
class Event
attr_reader :site, :name, :consequences
def initialize(site:, name:)
@site = site # Where the event occurs
@name = name # Self-referential naming
@consequences = [] # What follows from the event
end
def occurs?(world)
# Event occurs if site is "on the edge of void"
site_elements = world.state.values_at(*@site)
site_elements.any? { |e| e.near_void? }
end
def execute!(world)
return unless occurs?(world)
# Create new world post-event
new_seed = world.seed ^ @name.hash
new_world = PossibleWorld.new(seed: new_seed, epoch: world.epoch + 1)
# Transfer invariants
new_world.invariants = world.invariants.select { |inv| inv.survives?(@name) }
new_world
end
end
```
### Truth (La vérité)
A **truth** is a generic subset that extends from the event:
```ruby
class TruthProcedure
def initialize(event, world)
@event = event
@world = world
@generic_subset = []
end
def extend!(element)
# Add element if it's forced by the event
if forced?(element)
@generic_subset << element
propagate_consequences!(element)
end
end
def forced?(element)
# Element is forced if it's in every possible extension
@world.accessibility.values.all? do |reachable|
reachable.state.values.include?(element) ||
@generic_subset.any? { |g| g.implies?(element) }
end
end
end
```
## Triangle Inequality Hopping
### Distance Metric
```ruby
def world_distance(w1, w2)
# Being component: Hamming distance of seeds
being = hamming_distance(w1.seed, w2.seed)
# Event component: temporal separation
event = (w1.epoch - w2.epoch).abs
# Truth component: invariant divergence
shared = (w1.invariants & w2.invariants).size
total = (w1.invariants | w2.invariants).size
truth = total > 0 ? 1.0 - (shared.to_f / total) : 0.0
# Weighted Euclidean
Math.sqrt(being**2 + event**2 + (truth * 10)**2)
end
def hamming_distance(a, b)
(a ^ b).to_s(2).count('1')
end
```
### Triangle Inequality Constraint
```ruby
def valid_hop?(w1, w2, w3)
d12 = world_distance(w1, w2)
d23 = world_distance(w2, w3)
d13 = world_distance(w1, w3)
d13 <= d12 + d23 # Triangle inequality
end
def find_shortest_path(start, target, worlds)
# Dijkstra with triangle inequality pruning
distances = { start.seed => 0 }
previous = {}
queue = [start]
while queue.any?
current = queue.min_by { |w| distances[w.seed] }
queue.delete(current)
break if current.seed == target.seed
worlds.each do |neighbor|
next unless accessible?(current, neighbor)
d = distances[current.seed] + world_distance(current, neighbor)
# Prune if triangle inequality would be violated
if distances[neighbor.seed].nil? || d < distances[neighbor.seed]
if valid_hop?(start, current, neighbor)
distances[neighbor.seed] = d
previous[neighbor.seed] = current
queue << neighbor
end
end
end
end
# Reconstruct path
path = []
current = target
while previous[current.seed]
path.unshift(current)
current = previous[current.seed]
end
path.unshift(start)
path
end
```
## World Hopping Moves
### 1. SLIDE: Adjacent World
Move to a world that differs in one dimension:
```ruby
move = WorldHop::Slide.new(
from: current_world,
dimension: :epoch,
direction: :forward
)
# Result: epoch += 1, all else preserved
```
### 2. LEAP: Distant World
Jump to a non-adjacent world via event:
```ruby
move = WorldHop::Leap.new(
from: current_world,
event: Event.new(site: [:color], name: "Modulation"),
to: target_world
)
# Requires: event.occurs?(current_world)
```
### 3. REFLECT: Dual World
Access the contravariant dual:
```ruby
move = WorldHop::Reflect.new(
from: current_world,
duality: :polarity_inversion
)
# Result: positive ↔ negative, structure preserved
```
### 4. COMPOSE: Path Through Intermediate
Use triangle inequality for indirect access:
```ruby
move = WorldHop::Compose.new(
from: w1,
via: [w2, w3], # Intermediate worlds
to: w4
)
# Requires: d(w1,w4) ≤ d(w1,w2) + d(w2,w3) + d(w3,w4)
```
## Integration with Music Topos
### Musical World Hopping
```ruby
# Worlds are keys/modes
c_major = PossibleWorld.new(seed: 0x43, metadata: { key: :C, mode: :major })
a_minor = PossibleWorld.new(seed: 0x41, metadata: { key: :A, mode: :minor })
f_lydian = PossibleWorld.new(seed: 0x46, metadata: { key: :F, mode: :lydian })
# Modulation as event
modulation = Event.new(
site: [:key, :mode],
name: "Pivot chord modulation"
)
# Execute hop
new_world = modulation.execute!(c_major)
```
### Mathematician World Hopping
```ruby
# Each mathematician inhabits a world
ramanujan_world = PossibleWorld.new(
seed: 0x1729,
metadata: { mathematician: :ramanujan, domain: :number_theory }
)
grothendieck_world = PossibleWorld.new(
seed: 0x42D,
metadata: { mathematician: :grothendieck, domain: :algebraic_geometry }
)
# Find path between mathematical worlds
path = find_shortest_path(ramanujan_world, grothendieck_world, all_worlds)
```
### Synadia-Distributed Hopping
```ruby
# Publish hop intentions
SynadiaBroadcast.publish("world.hop.propose", {
from: current_world.seed,
to: target_world.seed,
event: event.name
})
# Consensus on valid hops
SynadiaBroadcast.subscribe("world.hop.validate") do |msg|
if valid_hop?(current, intermediate, msg.data[:target])
SynadiaBroadcast.publish("world.hop.accept", msg.data)
end
end
```
## Philosophical Notes
### Kripke vs Badiou
- **Kripke**: Possible worlds are fixed; accessibility is structural
- **Badiou**: Events create new possibilities; truth is procedural
Our system synthesizes both:
- Accessibility matrix (Kripke) provides the topology
- Events (Badiou) create new worlds within that topology
- Triangle inequality constrains what's reachable
### Connection to Music
Musical modulation IS world hopping:
- **Key change**: New tonal world with different accessible chords
- **Mode change**: Same tonic, different intervallic structure
- **Enharmonic reinterpretation**: Same sound, different world
## Integration with Unworld (Derivational vs Temporal)
The **unworld** skill replaces temporal succession with derivational chains. World-hopping integrates:
```ruby
# Temporal approach: worlds indexed by time
temporal_path = [w(t=0), w(t=1), w(t=2)] # Time-ordered sequence
# Derivational approach: worlds indexed by seed derivation
derivational_path = [
w(seed: 0x42), # Origin
w(seed: derive(0x42, :event_A)), # First derivation
w(seed: derive(0x42, :event_B)) # Second derivation (parallel!)
]
# Key difference: derivational chains can branch without temporal ordering
def derive(seed, event)
seed ^ event.hash # XOR preserves invertibility
end
# Unworld mode: check if path is derivationally valid (not just temporally)
def valid_derivational_path?(path)
path.each_cons(2).all? do |w1, w2|
# w2 must be derivable from w1 via some event
possible_events.any? { |e| derive(w1.seed, e) == w2.seed }
end
end
```
## World Accessibility Graph
```mermaid
graph LR
subgraph "Temporal Layer"
T0((W₀)) --> T1((W₁))
T1 --> T2((W₂))
end
subgraph "Derivational Layer"
D0((seed:42)) -->|event_A| DA((seed:A7))
D0 -->|event_B| DB((seed:B3))
DA -->|event_C| DAC((seed:E4))
DB -->|event_C| DBC((seed:F1))
end
subgraph "Accessibility Relations"
W1[("W (C major)")] <-->|"d=1.2"| W2[("W (G major)")]
W2 <-->|"d=1.8"| W3[("W (D major)")]
W1 -.->|"d≤3.0"| W3
end
style D0 fill:#ff6b6b
style DA fill:#4ecdc4
style DB fill:#45b7d1
style DAC fill:#96ceb4
style DBC fill:#ffeaa7
```
## Triangle Inequality Violation Detection
```ruby
class TriangleViolationDetector
def initialize(worlds)
@worlds = worlds
@violations = []
end
def detect_all_violations
@worlds.combination(3).each do |w1, w2, w3|
check_triangle(w1, w2, w3)
end
@violations
end
def check_triangle(w1, w2, w3)
d12 = world_distance(w1, w2)
d23 = world_distance(w2, w3)
d13 = world_distance(w1, w3)
# Check all three triangle inequalities
violations = []
violations << [:d13_exceeds, d12, d23, d13] if d13 > d12 + d23
violations << [:d12_exceeds, d13, d23, d12] if d12 > d13 + d23
violations << [:d23_exceeds, d12, d13, d23] if d23 > d12 + d13
violations.each do |v|
@violations << {
worlds: [w1.seed, w2.seed, w3.seed],
type: v[0],
distances: { d12: d12, d23: d23, d13: d13 },
excess: v[3] - (v[1] + v[2])
}
end
end
def report
return "✓ No triangle inequality violations" if @violations.empty?
@violations.map do |v|
"⚠ VIOLATION: #{v[:type]} in worlds #{v[:worlds]}\n" +
" Distances: d₁₂=#{v[:distances][:d12]}, d₂₃=#{v[:distances][:d23]}, d₁₃=#{v[:distances][:d13]}\n" +
" Excess: #{v[:excess].round(3)}"
end.join("\n\n")
end
end
# Example usage:
detector = TriangleViolationDetector.new(all_worlds)
detector.detect_all_violations
puts detector.report
# Sample output:
# ⚠ VIOLATION: d13_exceeds in worlds [0x42, 0x69, 0xFF]
# Distances: d₁₂=2.1, d₂₃=1.8, d₁₃=5.2
# Excess: 1.3
```
## Commands
```bash
just world-hop from to # Hop between worlds
just world-graph # Visualize accessibility graph
just world-distance w1 w2 # Calculate world distance
just shortest-path w1 w2 # Find optimal hop sequence
just event-trigger site name # Create and trigger event
just triangle-check # Detect triangle inequality violations
just unworld-derive seed event # Derive new world (atemporal)
```
## Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
### Graph Theory
- **networkx** [○] via bicomodule
- Universal graph hub
### Bibliography References
- `general`: 734 citations in bib.duckdb
## Cat# Integration
This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:
```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```
### GF(3) Naturality
The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```
This ensures compositional coherence in the Cat# equipment structure.