enter-world
Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.
Packaged view
This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Install command
npx @skill-hub/cli install rjroy-adventure-engine-corvran-enter-world
Repository
Skill path: corvran/skills/enter-world
Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.
Open repositoryBest for
Primary workflow: Ship Full Stack.
Technical facets: Full Stack.
Target audience: everyone.
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: rjroy.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install enter-world into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/rjroy/adventure-engine-corvran before adding enter-world to shared team environments
- Use enter-world for development workflows
Works across
Favorites: 0.
Sub-skills: 0.
Aggregator: No.
Original source / Raw SKILL.md
---
name: enter-world
description: Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.
---
# Enter World
Launch the Adventure Engine application to begin an interactive adventure session.
## Usage
1. Ensure the current working directory contains a valid adventure project
2. Run the launcher script which will boot the Adventure Engine application in fire-and-forget mode:
```bash
bash "${CLAUDE_PLUGIN_ROOT}/skills/enter-world/scripts/launch-world.sh" "$PWD"
```
To skip opening a browser (useful for remote/headless servers):
```bash
bash "${CLAUDE_PLUGIN_ROOT}/skills/enter-world/scripts/launch-world.sh" --no-browser "$PWD"
```
The script launches the application asynchronously - control returns immediately to Claude Code while the adventure application runs independently. Output is written to `.adventure-engine.log` in the project directory.
## Script Location
The launcher script is at: `skills/enter-world/scripts/launch-world.sh`
## What the Script Does
- Validates the adventure project directory
- Starts the backend server using `bun run start`
- Waits for server health check (up to 30 seconds)
- Opens the default browser to `http://localhost:3000` (unless `--no-browser` is specified)
- Logs server PID for later shutdown
- Detaches from the terminal (fire and forget)
- All output is logged to `.adventure-engine.log` in the project directory