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enter-world

Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.

Packaged view

This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.

Stars
1
Hot score
77
Updated
March 20, 2026
Overall rating
C2.5
Composite score
2.5
Best-practice grade
A92.4

Install command

npx @skill-hub/cli install rjroy-adventure-engine-corvran-enter-world

Repository

rjroy/adventure-engine-corvran

Skill path: corvran/skills/enter-world

Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.

Open repository

Best for

Primary workflow: Ship Full Stack.

Technical facets: Full Stack.

Target audience: everyone.

License: Unknown.

Original source

Catalog source: SkillHub Club.

Repository owner: rjroy.

This is still a mirrored public skill entry. Review the repository before installing into production workflows.

What it helps with

  • Install enter-world into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
  • Review https://github.com/rjroy/adventure-engine-corvran before adding enter-world to shared team environments
  • Use enter-world for development workflows

Works across

Claude CodeCodex CLIGemini CLIOpenCode

Favorites: 0.

Sub-skills: 0.

Aggregator: No.

Original source / Raw SKILL.md

---
name: enter-world
description: Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.
---

# Enter World

Launch the Adventure Engine application to begin an interactive adventure session.

## Usage

1. Ensure the current working directory contains a valid adventure project
2. Run the launcher script which will boot the Adventure Engine application in fire-and-forget mode:

```bash
bash "${CLAUDE_PLUGIN_ROOT}/skills/enter-world/scripts/launch-world.sh" "$PWD"
```

To skip opening a browser (useful for remote/headless servers):

```bash
bash "${CLAUDE_PLUGIN_ROOT}/skills/enter-world/scripts/launch-world.sh" --no-browser "$PWD"
```

The script launches the application asynchronously - control returns immediately to Claude Code while the adventure application runs independently. Output is written to `.adventure-engine.log` in the project directory.

## Script Location

The launcher script is at: `skills/enter-world/scripts/launch-world.sh`

## What the Script Does

- Validates the adventure project directory
- Starts the backend server using `bun run start`
- Waits for server health check (up to 30 seconds)
- Opens the default browser to `http://localhost:3000` (unless `--no-browser` is specified)
- Logs server PID for later shutdown
- Detaches from the terminal (fire and forget)
- All output is logged to `.adventure-engine.log` in the project directory
enter-world | SkillHub