bmad-gds
AI-driven Game Development Studio using BMAD methodology. Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases with 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
Packaged view
This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Install command
npx @skill-hub/cli install supercent-io-skills-template-bmad-gds
Repository
Skill path: .agent-skills/bmad-gds
AI-driven Game Development Studio using BMAD methodology. Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases with 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
Open repositoryBest for
Primary workflow: Design Product.
Technical facets: Full Stack, Data / AI, Designer, Testing.
Target audience: everyone.
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: supercent-io.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install bmad-gds into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/supercent-io/skills-template before adding bmad-gds to shared team environments
- Use bmad-gds for development workflows
Works across
Favorites: 0.
Sub-skills: 0.
Aggregator: No.
Original source / Raw SKILL.md
--- name: bmad-gds description: AI-driven Game Development Studio using BMAD methodology. Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases with 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines. allowed-tools: Read Write Bash Grep Glob metadata: tags: bmad, gds, game-development, game-design, gdd, unity, unreal, godot, multi-agent, workflow platforms: Claude, Gemini, Codex, OpenCode keyword: bmad-gds version: 0.1.4 source: user-installed skill --- # bmad-gds - BMAD Game Development Studio ## When to use this skill - Starting a new game project and need a structured concept → production workflow - Creating a Game Design Document (GDD), narrative design, or technical architecture - Managing sprints and dev stories for a game team - Setting up test frameworks for Unity, Unreal Engine, or Godot projects - Quick prototyping or rapid feature work without full planning overhead - Reviewing code or running retrospectives after development epics --- ## Installation ```bash npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds ``` --- ## Supported Engines Unity · Unreal Engine · Godot · Custom/Other --- ## BMAD-GDS Workflow Commands ### Phase 1 — Pre-production | Command | Description | |---------|-------------| | `bmad-gds-brainstorm-game` | Facilitate a game brainstorming session with game-specific ideation techniques | | `bmad-gds-game-brief` | Create an interactive game brief defining concept and core mechanics | ### Phase 2 — Design | Command | Description | |---------|-------------| | `bmad-gds-gdd` | Generate a Game Design Document: mechanics, systems, progression, implementation guidance | | `bmad-gds-narrative` | Create narrative documentation: story structure, character arcs, world-building | ### Phase 3 — Technical | Command | Description | |---------|-------------| | `bmad-gds-project-context` | Generate project-context.md for consistent AI agent coordination | | `bmad-gds-game-architecture` | Produce scale-adaptive game architecture: engine, systems, networking, technical design | | `bmad-gds-test-framework` | Initialize test framework architecture for Unity, Unreal, or Godot | | `bmad-gds-test-design` | Create comprehensive test scenarios covering gameplay, progression, and quality | ### Phase 4 — Production | Command | Description | |---------|-------------| | `bmad-gds-sprint-planning` | Generate or update sprint-status.yaml from epic files | | `bmad-gds-sprint-status` | View sprint progress, surface risks, get next action recommendation | | `bmad-gds-create-story` | Create a dev-ready implementation story | | `bmad-gds-dev-story` | Execute a dev story: implement tasks and tests | | `bmad-gds-code-review` | QA code review for stories flagged Ready for Review | | `bmad-gds-correct-course` | Navigate major in-sprint course corrections | | `bmad-gds-retrospective` | Facilitate retrospective after epic completion | ### Game Testing | Command | Description | |---------|-------------| | `bmad-gds-test-automate` | Generate automated game tests for gameplay systems | | `bmad-gds-e2e-scaffold` | Scaffold end-to-end testing infrastructure | | `bmad-gds-playtest-plan` | Create a structured playtesting plan for user testing sessions | | `bmad-gds-performance-test` | Design a performance testing strategy for profiling and optimization | | `bmad-gds-test-review` | Review test quality and coverage gaps | ### Quick / Anytime | Command | Description | |---------|-------------| | `bmad-gds-quick-prototype` | Rapid prototyping to validate mechanics without full planning overhead | | `bmad-gds-quick-spec` | Quick tech spec for simple, well-defined features or tasks | | `bmad-gds-quick-dev` | Flexible rapid implementation for game features | | `bmad-gds-document-project` | Analyze and document an existing game project | --- ## Specialized Agents | Agent | Role | |-------|------| | `game-designer` | Game concept, mechanics, GDD, narrative design, brainstorming | | `game-architect` | Technical architecture, system design, project context | | `game-dev` | Implementation, dev stories, code review | | `game-scrum-master` | Sprint planning, story management, course corrections, retrospectives | | `game-qa` | Test framework, test design, automation, E2E, playtest, performance | | `game-solo-dev` | Full-scope solo mode: quick prototype, quick spec, quick dev | --- ## Typical Workflow 1. Run `bmad-gds-brainstorm-game` → ideate game concept 2. Run `bmad-gds-game-brief` → lock in concept and core mechanics 3. Run `bmad-gds-gdd` → produce full Game Design Document 4. Run `bmad-gds-game-architecture` → define technical architecture 5. Run `bmad-gds-sprint-planning` → break work into sprints and stories 6. Run `bmad-gds-dev-story` per story → implement features 7. Run `bmad-gds-code-review` → quality gate before merge 8. Run `bmad-gds-retrospective` → continuous improvement after each epic --- ## Quick Reference | Action | Command | |--------|---------| | Brainstorm game concept | `bmad-gds-brainstorm-game` | | Create game brief | `bmad-gds-game-brief` | | Generate GDD | `bmad-gds-gdd` | | Define architecture | `bmad-gds-game-architecture` | | Plan sprint | `bmad-gds-sprint-planning` | | Check sprint status | `bmad-gds-sprint-status` | | Create story | `bmad-gds-create-story` | | Develop story | `bmad-gds-dev-story` | | Quick prototype | `bmad-gds-quick-prototype` |