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Websocket-Firmware-Protocol

A WebSocket-based communication protocol specification for real-time bidirectional messaging between Emotiscope firmware and a Godot web app, defining JSON message formats, commands, events, and connection states.

Packaged view

This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.

Stars
6
Hot score
82
Updated
March 20, 2026
Overall rating
C2.1
Composite score
2.1
Best-practice grade
F22.7

Install command

npx @skill-hub/cli install synqing-k1-hardware-websocket-firmware-protocol
websocketprotocolserializationGodotreal-time

Repository

synqing/K1.hardware

Skill path: .claude/skills/Websocket-Firmware-Protocol

A WebSocket-based communication protocol specification for real-time bidirectional messaging between Emotiscope firmware and a Godot web app, defining JSON message formats, commands, events, and connection states.

Open repository

Best for

Primary workflow: Ship Full Stack.

Technical facets: Full Stack.

Target audience: Development teams looking for install-ready agent workflows..

License: Unknown.

Original source

Catalog source: SkillHub Club.

Repository owner: synqing.

This is still a mirrored public skill entry. Review the repository before installing into production workflows.

What it helps with

  • Install Websocket-Firmware-Protocol into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
  • Review https://github.com/synqing/K1.hardware before adding Websocket-Firmware-Protocol to shared team environments
  • Use Websocket-Firmware-Protocol for development workflows

Works across

Claude CodeCodex CLIGemini CLIOpenCode

Favorites: 0.

Sub-skills: 0.

Aggregator: No.