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code-quality

General Correctness rules, Rust patterns, comments, avoiding over-engineering. When writing code always take these into account

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This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.

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Install command

npx @skill-hub/cli install tursodatabase-turso-code-quality

Repository

tursodatabase/turso

Skill path: .claude/skills/code-quality

General Correctness rules, Rust patterns, comments, avoiding over-engineering. When writing code always take these into account

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Primary workflow: Write Technical Docs.

Technical facets: Full Stack, Tech Writer.

Target audience: everyone.

License: Unknown.

Original source

Catalog source: SkillHub Club.

Repository owner: tursodatabase.

This is still a mirrored public skill entry. Review the repository before installing into production workflows.

What it helps with

  • Install code-quality into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
  • Review https://github.com/tursodatabase/turso before adding code-quality to shared team environments
  • Use code-quality for development workflows

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Claude CodeCodex CLIGemini CLIOpenCode

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Original source / Raw SKILL.md

---
name: code-quality
description: General Correctness rules, Rust patterns, comments, avoiding over-engineering. When writing code always take these into account
---
# Code Quality Guide

## Core Principle

Production database. Correctness paramount. Crash > corrupt.

## Correctness Rules

1. **No workarounds or quick hacks.** Handle all errors, check invariants
2. **Assert often.** Never silently fail or swallow edge cases
3. **Crash on invalid state** if it risks data integrity. Don't continue in undefined state
4. **Consider edge cases.** On long enough timeline, all possible bugs will happen

## Rust Patterns

- Make illegal states unrepresentable
- Exhaustive pattern matching
- Prefer enums over strings/sentinels
- Minimize heap allocations
- Write CPU-friendly code (microsecond = long time)

## If-Statements

Wrong:
```rust
if condition {
    // happy path
} else {
    // "shouldn't happen" - silently ignored
}
```

Right:
```rust
// If only one branch should ever be hit:
assert!(condition, "invariant violated: ...");
// OR
return Err(LimboError::InternalError("unexpected state".into()));
// OR
unreachable!("impossible state: ...");
```

Use if-statements only when both branches are expected paths.

## Comments

**Do:**
- Document WHY, not what
- Document functions, structs, enums, variants
- Focus on why something is necessary

**Don't:**
- Comments that repeat code
- References to AI conversations ("This test should trigger the bug")
- Temporal markers ("added", "existing code", "Phase 1")

## Avoid Over-Engineering

- Only changes directly requested or clearly necessary
- Don't add features beyond what's asked
- Don't add docstrings/comments to unchanged code
- Don't add error handling for impossible scenarios
- Don't create abstractions for one-time operations
- Three similar lines > premature abstraction

## Index Mutations

When code involves index inserts, deletes, or conflict resolution, double-check the ordering against SQLite. Wrong ordering causes index inconsistencies. and easy to miss.

## Ensure understanding of IO model

- [Async IO model](../async-io-model/SKILL.md)

## Cleanup

- Delete unused code completely
- No backwards-compat hacks (renamed `_vars`, re-exports, `// removed` comments)


---

## Referenced Files

> The following files are referenced in this skill and included for context.

### ../async-io-model/SKILL.md

```markdown
---
name: async-io-model
description: Explanations of common asynchronous patterns used in tursodb. Involves IOResult, state machines, re-entrancy pitfalls, CompletionGroup. Always use these patterns in `core` when doing anything IO
---
# Async I/O Model Guide

Turso uses cooperative yielding with explicit state machines instead of Rust async/await.

## Core Types

```rust
pub enum IOCompletions {
    Single(Completion),
}

#[must_use]
pub enum IOResult<T> {
    Done(T),      // Operation complete, here's the result
    IO(IOCompletions),  // Need I/O, call me again after completions finish
}
```

Functions returning `IOResult` must be called repeatedly until `Done`.

## Completion and CompletionGroup

A `Completion` tracks a single I/O operation:

```rust
pub struct Completion { /* ... */ }

impl Completion {
    pub fn finished(&self) -> bool;
    pub fn succeeded(&self) -> bool;
    pub fn get_error(&self) -> Option<CompletionError>;
}
```

To wait for multiple I/O operations, use `CompletionGroup`:

```rust
let mut group = CompletionGroup::new(|_| {});

// Add individual completions
group.add(&completion1);
group.add(&completion2);

// Build into single completion that finishes when all complete
let combined = group.build();
io_yield_one!(combined);
```

`CompletionGroup` features:
- Aggregates multiple completions into one
- Calls callback when all complete (or any errors)
- Can nest groups (add a group's completion to another group)
- Cancellable via `group.cancel()`

## Helper Macros

### `return_if_io!`
Unwraps `IOResult`, propagates IO variant up the call stack:
```rust
let result = return_if_io!(some_io_operation());
// Only reaches here if operation returned Done
```

### `io_yield_one!`
Yields a single completion:
```rust
io_yield_one!(completion);  // Returns Ok(IOResult::IO(Single(completion)))
```

## State Machine Pattern

Operations that may yield use explicit state enums:

```rust
enum MyOperationState {
    Start,
    WaitingForRead { page: PageRef },
    Processing { data: Vec<u8> },
    Done,
}
```

The function loops, matching on state and transitioning:

```rust
fn my_operation(&mut self) -> Result<IOResult<Output>> {
    loop {
        match &mut self.state {
            MyOperationState::Start => {
                let (page, completion) = start_read();
                self.state = MyOperationState::WaitingForRead { page };
                io_yield_one!(completion);
            }
            MyOperationState::WaitingForRead { page } => {
                let data = page.get_contents();
                self.state = MyOperationState::Processing { data: data.to_vec() };
                // No yield, continue loop
            }
            MyOperationState::Processing { data } => {
                let result = process(data);
                self.state = MyOperationState::Done;
                return Ok(IOResult::Done(result));
            }
            MyOperationState::Done => unreachable!(),
        }
    }
}
```

## Re-Entrancy: The Critical Pitfall

**State mutations before yield points cause bugs on re-entry.**

### Wrong
```rust
fn bad_example(&mut self) -> Result<IOResult<()>> {
    self.counter += 1;  // Mutates state
    return_if_io!(something_that_might_yield());  // If yields, re-entry will increment again!
    Ok(IOResult::Done(()))
}
```

If `something_that_might_yield()` returns `IO`, caller waits for completion, then calls `bad_example()` again. `counter` gets incremented twice (or more).

### Correct: Mutate After Yield
```rust
fn good_example(&mut self) -> Result<IOResult<()>> {
    return_if_io!(something_that_might_yield());
    self.counter += 1;  // Only reached once, after IO completes
    Ok(IOResult::Done(()))
}
```

### Correct: Use State Machine
```rust
enum State { Start, AfterIO }

fn good_example(&mut self) -> Result<IOResult<()>> {
    loop {
        match self.state {
            State::Start => {
                // Don't mutate shared state here
                self.state = State::AfterIO;
                return_if_io!(something_that_might_yield());
            }
            State::AfterIO => {
                self.counter += 1;  // Safe: only entered once
                return Ok(IOResult::Done(()));
            }
        }
    }
}
```

## Common Re-Entrancy Bugs

| Pattern | Problem |
|---------|---------|
| `vec.push(x); return_if_io!(...)` | Vec grows on each re-entry |
| `idx += 1; return_if_io!(...)` | Index advances multiple times |
| `map.insert(k,v); return_if_io!(...)` | Duplicate inserts or overwrites |
| `flag = true; return_if_io!(...)` | Usually ok, but check logic |

## State Enum Design

Encode progress in state variants:

```rust
// Good: index is part of state, preserved across yields
enum ProcessState {
    Start,
    ProcessingItem { idx: usize, items: Vec<Item> },
    Done,
}

// Loop advances idx only when transitioning states
ProcessingItem { idx, items } => {
    return_if_io!(process_item(&items[idx]));
    if idx + 1 < items.len() {
        self.state = ProcessingItem { idx: idx + 1, items };
    } else {
        self.state = Done;
    }
}
```

## Turso Implementation

Key files:
- `core/types.rs` - `IOResult`, `IOCompletions`, `return_if_io!`, `return_and_restore_if_io!`
- `core/io/completions.rs` - `Completion`, `CompletionGroup`
- `core/util.rs` - `io_yield_one!` macro
- `core/state_machine.rs` - Generic `StateMachine` wrapper
- `core/storage/btree.rs` - Many state machine examples
- `core/storage/pager.rs` - `CompletionGroup` usage examples

## Testing Async Code

Re-entrancy bugs often only manifest under specific IO timing. Use:
- Deterministic simulation (`testing/simulator/`)
- Whopper concurrent DST (`testing/concurrent-simulator/`)
- Fault injection to force yields at different points

## References

- `docs/manual.md` section on I/O

```

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