mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
Packaged view
This page reorganizes the original catalog entry around fit, installability, and workflow context first. The original raw source lives below.
Install command
npx @skill-hub/cli install vudovn-antigravity-kit-mobile-games
Repository
Skill path: .agent/skills/game-development/mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
Open repositoryBest for
Primary workflow: Build Mobile.
Technical facets: Full Stack, Mobile.
Target audience: everyone.
License: Unknown.
Original source
Catalog source: SkillHub Club.
Repository owner: vudovn.
This is still a mirrored public skill entry. Review the repository before installing into production workflows.
What it helps with
- Install mobile-games into Claude Code, Codex CLI, Gemini CLI, or OpenCode workflows
- Review https://github.com/vudovn/antigravity-kit before adding mobile-games to shared team environments
- Use mobile-games for development workflows
Works across
Favorites: 0.
Sub-skills: 0.
Aggregator: No.
Original source / Raw SKILL.md
--- name: mobile-games description: Mobile game development principles. Touch input, battery, performance, app stores. allowed-tools: Read, Write, Edit, Glob, Grep --- # Mobile Game Development > Platform constraints and optimization principles. --- ## 1. Platform Considerations ### Key Constraints | Constraint | Strategy | |------------|----------| | **Touch input** | Large hit areas, gestures | | **Battery** | Limit CPU/GPU usage | | **Thermal** | Throttle when hot | | **Screen size** | Responsive UI | | **Interruptions** | Pause on background | --- ## 2. Touch Input Principles ### Touch vs Controller | Touch | Desktop/Console | |-------|-----------------| | Imprecise | Precise | | Occludes screen | No occlusion | | Limited buttons | Many buttons | | Gestures available | Buttons/sticks | ### Best Practices - Minimum touch target: 44x44 points - Visual feedback on touch - Avoid precise timing requirements - Support both portrait and landscape --- ## 3. Performance Targets ### Thermal Management | Action | Trigger | |--------|---------| | Reduce quality | Device warm | | Limit FPS | Device hot | | Pause effects | Critical temp | ### Battery Optimization - 30 FPS often sufficient - Sleep when paused - Minimize GPS/network - Dark mode saves OLED battery --- ## 4. App Store Requirements ### iOS (App Store) | Requirement | Note | |-------------|------| | Privacy labels | Required | | Account deletion | If account creation exists | | Screenshots | For all device sizes | ### Android (Google Play) | Requirement | Note | |-------------|------| | Target API | Current year's SDK | | 64-bit | Required | | App bundles | Recommended | --- ## 5. Monetization Models | Model | Best For | |-------|----------| | **Premium** | Quality games, loyal audience | | **Free + IAP** | Casual, progression-based | | **Ads** | Hyper-casual, high volume | | **Subscription** | Content updates, multiplayer | --- ## 6. Anti-Patterns | ❌ Don't | ✅ Do | |----------|-------| | Desktop controls on mobile | Design for touch | | Ignore battery drain | Monitor thermals | | Force landscape | Support player preference | | Always-on network | Cache and sync | --- > **Remember:** Mobile is the most constrained platform. Respect battery and attention.