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geometric-elements
Generate decorative geometric elements (corners, lines, arcs, frames) with precise control over colors, gradients, and transparency. Use when creating design assets, slide decorations, or any vector-like graphics programmatically. Can also analyze reference images and recreate geometric patterns.
type-driven
Type-driven development with Idris 2 - design type specifications from requirements, then execute CREATE -> VERIFY -> IMPLEMENT cycle. Use when developing with dependent types, refined types, or proof-carrying types in Idris 2; totality and exhaustive pattern matching enforced.
proof-driven
Proof-driven development with Lean 4 - design proofs from requirements, then execute CREATE -> VERIFY -> REMEDIATE cycle. Use when implementing with formal verification using Lean 4 theorems, lemmas, and proof tactics; zero-sorry policy enforced.
polish
Pre-ship visual refinement pass. Checks spacing, state completeness, contrast, typography, and motion quality. Use when asked to "polish this", "clean up the UI", "final pass", or before shipping any UI feature.
.claude
A visual particle system editor for ThreeJS that allows game developers to create and configure particle effects using a Unity-style interface, with real-time preview and JSON configuration export/import capabilities.
context-engineering
Master context engineering for AI agent systems. Use when designing agent architectures, debugging context failures, optimizing token usage, implementing memory systems, building multi-agent coordination, evaluating agent performance, or developing LLM-powered pipelines. Covers context fundamentals, degradation patterns, optimization techniques (compaction, masking, caching), compression strategies, memory architectures, multi-agent patterns, LLM-as-Judge evaluation, tool design, and project development.
ui-styling
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
.claude
Imported from https://github.com/kousen/software-design-course.
moai-alfred-workflow
Enterprise multi-agent workflow orchestration specialist. Master workflow design, agent coordination, task delegation, and process automation with Context7 MCP integration and comprehensive monitoring. Build scalable, intelligent workflow systems with fault tolerance and performance optimization.
moai-alfred-ask-user-questions
Enterprise interactive survey orchestrator with AskUserQuestion tool integration, multi-select support, conditional branching, error recovery, and production-grade decision automation across all Alfred workflows; activates for requirement clarification, architectural decisions, risky operations, feature selection, and complex multi-step user interactions
Fluxwing Component Creator
Create uxscii components with ASCII art and structured metadata when user wants to create, build, or design UI components. Use when working with .uxm files, when user mentions .uxm components, or when creating buttons, inputs, cards, forms, modals, or navigation.
qa
Visual QA validation with pinchtab. Use when: - User asks to "validate", "check visually", "QA check" - After creating or modifying components - Before PR submission - User mentions "accessibility", "a11y", "contrast", "touch targets" - User wants to verify UI looks correct - User asks to "review this design" or "check this screenshot" - User wants to compare implementation vs mockup/reference - User asks "does this look right?" or "what's off about this?"
ux
UX Vern - Cool architecture, but can the user find the button? Empathy-driven design thinking.
ux
Ux standards for ux in Design environments. Covers best practices, implementation
web-design-guidelines
UI/UX best practices and accessibility guidelines. Use when reviewing UI code, checking accessibility, auditing forms, or ensuring web interface best practices. Triggers on "review UI", "check accessibility", "audit design", "review UX", or "check best practices".
software-glance
Create the first abstract representation of a software solution from Customer Problems. Use after identifying CPs to design high-level system boundaries and components. Step 2 of Problem-Based SRS methodology.
brand-archetype-selection
Provides Jungian brand archetype frameworks, the 12 archetypes with profiles, the 70/30 primary/secondary rule, archetype combinations, and selection templates. Auto-activates during brand archetype selection, emotional positioning, and brand personality work. Use when discussing brand archetypes, Jungian archetypes, 12 archetypes, Hero, Outlaw, Magician, Creator, Lover, Jester, Everyman, Caregiver, Ruler, Sage, Explorer, Innocent, 70/30 rule, Mark-Pearson, or archetype combinations.
UI Design Implementation
Design and implement user interfaces with Tailwind CSS, shadcn/ui components, and modern design patterns. Use when creating new UI screens, improving visual design, building design consistency, or implementing responsive layouts. Specializes in rapid prototyping and production-ready interfaces.
Desktop UI Design
Design intuitive desktop interfaces following platform conventions with proper layouts, keyboard shortcuts, and native widgets
frontend-design
Imported from https://github.com/shahtuyakov/claude-setup.
brand-guidelines
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
creating-mermaid-diagrams
Use when creating architecture diagrams, sequence diagrams, flowcharts, or any visual documentation from code analysis
Test Design Patterns
Apply testing patterns like AAA (Arrange-Act-Assert), mocking, fixtures, and parameterization for maintainable test suites
video-comparer
This skill should be used when comparing two videos to analyze compression results or quality differences. Generates interactive HTML reports with quality metrics (PSNR, SSIM) and frame-by-frame visual comparisons. Triggers when users mention "compare videos", "video quality", "compression analysis", "before/after compression", or request quality assessment of compressed videos.